Thursday, November 29, 2012

Editor!

I haven't abandoned ship. Quite the opposite, I have been busy working on the game. We have been working on our level editor for the past month. That is what I have spent most of my time working on. While I think our editor is pretty amazing ( I am proud of what we have made ) there are a lot of problems with it. I'll just come out and say it. The editor is not stable. It will break several different ways.

Part of the issue was that I was trying to edit our level models in a different approach than how Scott had initially set the editor to function. The confusion arose because we basically held two different models of our level in memory at the same time. One model is the loaded file. The other model is the constructed stage and actors from the file. I was editing the file, because it was the first representation I saw. (Clearly not brilliant on my part) Scott was editing the stage and the actors on the stage.  I'd like to think that a lot of the bugs I introduced where from this lack of understanding. (and not my poor programming skills)

I have since conformed and began the process of cleaning up my code to be consistent with the other editing functions. This will hopefully clean up the code, remove some errors and make our editor more stable.

I have spent a good amount of time working on what we've called the properties panel, designed by Shandice. Basically when you select an actor the property panel will show the properties of that actor. A recently added the position and rotation values of actors so they can be set to specific and consistent values. Before I added this it would have been near impossible to set an actor perfectly on the zero plane for the Y axis. I am starting to feel like I am contributing to the project. There is still a lot of work ahead. Tomorrow is another day. I'll try to report more frequently.

thanks,
Christian

Thursday, November 8, 2012

megaman

If you couldn't tell, I love megaman. It is one of my favorite game series. I always wonder why I love it so much. Why am I willing to play megaman 1-10 when they are the exact same game. The mechanics haven't changed much. The graphics haven't changed. Some bosses feel like they just have a new skin. Why am I playing the same game over and over?

The mechanics of megaman are brilliant. To me, it is just fun. Jumping, shooting, dodging, and sliding all to kill the boss at the end and unlock a new ability. I love when you first try a new level, you have to react to everything. You're first attempt is all about your raw skill. If you're like me, you'll fail a few times before completing the level. Which means, you are going to have to play through the level again. On these subsequent play through the game is more about memory. I love shooting at where I know an enemy is going to be before it appears on screen. This is an important aspect of the series, the game lets me challenge myself. The challenge of games makes them fun. With megaman, if it gets too easy, I can challenge myself by only using the regular buster shot on a boss opposed to using that boss' weakness. The main point I am making is that the game mechanics in megaman are fun. I would play and pay for a new megaman because the game is fun.

I almost forgot! The music!

Enjoy

Friday, November 2, 2012

Editor

This weekend I will be spending some time working on our level editor. Scott has made an incredible editor already but there are still a few features we need to add. One of my  favorite features that has already been implemented is the ability to play the level straight from the editor. I continue to be impresses with Scott's work. Scott built most of the current engine. He has a really simple design that I should explain briefly.

Basically there is a stage. The stage has actors on it. Actors have several properties. For example a physics object or an agent. There is obvious a lot more to the engine then this but this is just a basic overview.

I am working on editing the actor's agents. We want to be able to add agents, remove agents, and edit the actor's current agents. I haven't spend a lot of time studying the editor, so that is where I am going to spend a few hours before I code anything.