Tuesday, September 25, 2012

Swinging Is Hard

I love the game my team and I are coming up with. I see a lot of potential with it, but it is going to take a lot of work. The work load is already difficult. Building a simple prototype of the game and its mechanics is a challenge. Especially implementing a good swinging mechanic. I have tried a few different approaches to building a good hookshot and each one has fallen short of what I consider a decent working mechanic. I am going to keep tweaking around with my best implementation, maybe I'll find the right balance there. I might have to scratch this current iteration and start over.

I know things are only going to get harder. It is a good thing I am having fun.

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